I have 4+ years of experience in Roblox Studio and 3+ years in Blender. I mainly specialize in terrain building, realistic building, low-poly, mid-poly, high-poly, studded and stylized builds.
I can also handle environmental design and object texturing. I started in Roblox Studio by doing everything from scripting and animation to building, but building was always the part that made a project feel alive.
That pushed me to learn Blender, Roblox Studio and other creative tools so I could create complete environments instead of only isolated assets. I care about composition, scale, atmosphere and the details players actually remember.
I work aggressively against short deadlines. My usual schedule is 6+ hours a day Sunday–Wednesday and 8–10 hours a day Thursday–Saturday. When I don't have client work, I keep building portfolio pieces and experiments.
I started taking commissions around 2+ years ago and have worked on multiple large projects, including projects with $1.5K+ payments and revenue-share arrangements. Across the projects represented in this portfolio, I've contributed to experiences with a combined reach of 1B+ visits.