AVAILABLE FOR SELECT PROJECTS  — commissions, long-term environments & studio support.
VEXTAGS / ROBLOX STUDIO / BLENDER / ENVIRONMENT ART

I build the world
your game lives in.

I'm a solo Roblox builder and Blender 3D modeller. I specialize in terrain, realistic environments, low / mid / high-poly assets, studded and stylized builds, plus the small environmental details that make a map feel alive.
CURRENT HANDLE
vextags
Discord + Roblox · solo builder / modeller
FOCUS
Worldbuilding
Maps · terrain · environment · 3D assets
0Years in Roblox Studiobuilding, iterating & shipping
0Years in Blender3D modelling & asset creation
0Named project creditsplus additional private work
0Visits contributed toacross credited projects
01 / ABOUT ME
01 / ABOUT ME

Built from the inside out.

My goal is simple: make environments feel intentional, readable and alive — without slowing down production.

I have 4+ years of experience in Roblox Studio and 3+ years in Blender. I mainly specialize in terrain building, realistic building, low-poly, mid-poly, high-poly, studded and stylized builds.

I can also handle environmental design and object texturing. I started in Roblox Studio by doing everything from scripting and animation to building, but building was always the part that made a project feel alive.

That pushed me to learn Blender, Roblox Studio and other creative tools so I could create complete environments instead of only isolated assets. I care about composition, scale, atmosphere and the details players actually remember.

I work aggressively against short deadlines. My usual schedule is 6+ hours a day Sunday–Wednesday and 8–10 hours a day Thursday–Saturday. When I don't have client work, I keep building portfolio pieces and experiments.

I started taking commissions around 2+ years ago and have worked on multiple large projects, including projects with $1.5K+ payments and revenue-share arrangements. Across the projects represented in this portfolio, I've contributed to experiences with a combined reach of 1B+ visits.

TerrainRealisticLow Poly Mid PolyHigh PolyEnvironment Design StuddedStylizedBlender Roblox StudioTexturingMap Composition
4+ YEARS

Roblox Studio

From first prototypes to production environments and commissioned game maps.

3+ YEARS

Blender

Hard-surface, props, modular assets, stylized assets and supporting game-ready models.

2+ YEARS

Commission work

Client-facing production, feedback loops, task-based delivery and long-term collaboration.

FEATURED CREDIT

My Working Brainrots

Lead Builder on a popular Roblox experience. The game is publicly listed at 7.7M+ visits based on the project metric supplied for this portfolio.

LEAD BUILDERPUBLIC7.7M+ VISITS
FEATURED CREDIT

Racket Rivals

Commissioned builder / 3D modeller work on a front-page Roblox title. The project has exceeded 100K+ peak concurrent players according to the milestone supplied for this portfolio.

BUILDER3D MODELLERCOMMISSION100K+ PEAK CCU
FEATURED CREDIT

New Moon

Builder contribution on a project that reached 80K+ CCU at release, one of the strongest launch milestones in this portfolio.

BUILDER80K+ RELEASE CCU
02 / SELECTED WORK
02 / SELECTED WORK

Projects I helped bring to life.

Every card separates the project type, role and a public / development status so clients can quickly understand the work.

01 / PUBLICFEATURED
Racket Rivals Roblox game thumbnail RACKET RIVALS

Racket Rivals

Builder + 3D Modeller · Commission

Production environment and modelling contribution for a large front-page racket game.

PUBLICCOMMISSIONFRONT PAGE
100K+Peak CCU
LiveVisits / stats
OPEN ON ROBLOX ↗
02 / DEVELOPMENTLONG TERM
Dodgebrawl Roblox game thumbnail DODGEBRAWL

Dodgebrawl

Builder + 3D Modeller · Commission

A dodgeball experience in development where environment readability and arena presentation matter as much as the gameplay.

IN DEVELOPMENTCOMMISSION
Peak CCU
UnreleasedVisits
03 / DEVELOPMENTCOMMISSION
Dodgebrawl Rivals Roblox game thumbnail DODGEBRAWL RIVALS

Dodgebrawl Rivals

Builder + 3D Modeller · Commission

Dodgeball game currently in development, with commissioned map and environment work.

IN DEVELOPMENTCOMMISSION
Peak CCU
UnreleasedVisits
04 / DEVELOPMENTLONG TERM
BladeFall Roblox game thumbnail BLADEFALL

BladeFall

Builder + 3D Modeller · Long Term + Commission

Large closed-community game with long-term environment and modelling involvement.

CLOSED COMMUNITYLONG TERMCOMMISSION
PrivateCCU
PrivateVisits
05 / DEVELOPMENTLONG TERM
Bukatsu Roblox game thumbnail BUKATSU

Bukatsu

Builder + 3D Modeller · Long Term + Commission

A large Japanese high-school experience in development, expected to release soon.

JAPANESE HIGH SCHOOLLONG TERMCOMMISSION
PendingPeak CCU
UnreleasedVisits
06 / PUBLICLIVE
DEEP Roblox game thumbnail DEEP

DEEP

Builder + 3D Modeller · Commission

Roblox swimming experience currently public. The exact game page was not uniquely verifiable from the title alone, so the link is left ready for your verified URL.

PUBLICCOMMISSIONSWIMMING
LivePeak CCU
LiveVisits
VERIFY / OPEN ↗
07 / PRIVATECOMMISSION
Don't Wake the Fruit Pirates Roblox game thumbnail DON'T WAKE THE FRUIT PIRATES

Don't Wake the Fruit Pirates

Builder + 3D Modeller · Commission

Commissioned project that is currently private.

PRIVATECOMMISSION
PrivatePeak CCU
PrivateVisits
03 / PROCESS
03 / HOW I WORK

Fast when you need fast. Precise when it matters.

A good map is not decoration. It is part of the game.

— BUILDING / ENVIRONMENT DESIGN PRINCIPLE
01

Brief + reference lock

Define style, scale, player flow, target platforms, references and the exact deliverables.

02

Blockout

Build the big shapes first so proportion, traversal and composition are right before detail work.

03

Detail + assets

Terrain, modular pieces, props, Blender assets, textures, lighting support and environmental storytelling.

04

Polish + delivery

Clean geometry, fix visual noise, optimize where needed and package the final work for the dev team.

04 / PRICING
04 / PRICING & PAYMENT

Simple terms. Serious work.

I only take projects where I can make a noticeable difference to the final game.

STARTING RANGE
$50+
OR 5,000 ROBUX+ · SCALE DEPENDS ON SCOPE
  • Small / scoped tasksper task
  • Larger commissionspartial upfront
  • Robux paymentsDEV EX
  • Payment methodsPayPal / Robux

Payment policy

I only accept partial upfront payments or per-task payments. Completion payment may be accepted in rare cases for small projects.

I only accept payment through PayPal or Robux. No other payment methods are accepted.

Important: all Robux prices are calculated through DevEx. I do not accept extremely small projects.

05 / CONTACT
05 / CONTACT

Let's build something
worth playing.

Tell me what you're building, what needs to be done, your deadline and your rough scope. I can work on one-off commissions or long-term environments.

DISCORD vextags
ROBLOX vextags
EMAIL vxvthegreat@proton.me
PAYPAL syedm.ali1@gmail.com
© VEXTAGS · ROBLOX / BLENDER
DESIGNED FOR GAMES THAT NEED TO FEEL ALIVE.